Character Rig Breakdown — Project Sinnaya Unreal Engine

Real-time character rig created for the project Sinnaya in Unreal Engine.

This project focuses on animation workflow, IK/FK controls, deformation systems and production-oriented rigging features designed for real-time use.

Features:

* IK/FK system
* Animation controls
* Deformation systems
* Real-time workflow
* Unreal Engine integration

Tools:
Unreal Engine 5, Maya

Wireframe overview showcasing the character topology and control rig setup used for the real-time rigging workflow.

Wireframe overview showcasing the character topology and control rig setup used for the real-time rigging workflow.

Sinnaya Rig Breakdown