Real-time character rig created for the project Sinnaya in Unreal Engine.
This project focuses on animation workflow, IK/FK controls, deformation systems and production-oriented rigging features designed for real-time use.
Features:
* IK/FK system
* Animation controls
* Deformation systems
* Real-time workflow
* Unreal Engine integration
Tools:
Unreal Engine 5, Maya
Sinnaya Rig Breakdown